Vanguard Source Character Operations Manual pg. Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines and Paizo products, please visit | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper For more information about Paizo's Community Use Policy, please visit /communityuse. This website is not published, endorsed, or specifically approved by Paizo Inc. We are expressly prohibited from charging you to use or access this content. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy.This page was last edited on 17 June 2022, at 14:42.↑ Amanda Hamon, Philip Minchin, Jason Nelson, et al.↑ Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich.↑ 3.0 3.1 3.2 3.3 Wolfgang Baur, Adam Daigle, Jeff Erwin, and F.Nethys' servants frequently cooperate with proteans, and can often defuse conflict between them and visitors to the Maelstrom. Magic scholars of the two faiths sometimes clash, as Irorans tend to want to impose structure on the fundamental nature of magic, while Nethysians revel in the chaos. As Irori and Nethys are the only mortals to have ascended to deity status without the aid of the Starstone, Nethys has a special interest in the Master of Masters, even though Irori does not particularly care for him. On the other hand, Gorum and Nethys share a mutual appreciation. There are limits even to Nethys's love of destruction, and the annihilation of Golarion is not his wish. ĭespite his indifference, there is one area where Nethys will never act, and that is to support followers of Rovagug in freeing their master. He particularly allies with those requiring the use of magic, regardless of nefarious or benevolent cause. He remains neutral for the most part, unless his powers of omnipresent knowledge reveal he is being betrayed or threatened. Īlthough his madness makes it hard to act on long-term plans, Nethys is active and approachable by all deities for aid in their ventures. The Naga Pharaoh died in this fire, and Nethys decided to start managing his empire in a hands-off fashion. He sent her violent, nightmarish visions to let all know the fickle power of magic, until the Naga Pharaoh went insane and burnt Nethys' temple to protest his visions. When Azghaad died, Nethys selected the Naga Pharaoh as his successor. In order to repay Nethys' favour, Azghaad named him the official patron of Osirion and constructed the Temple of the All-Seeing Eye in his name. In the early years of Osirion, Nethys ruled the kingdom with Azghaad as his public face, until he ascended to divinity, leaving Azghaad to lead Osirion. Channelling the power of Nethys, Azghaad destroyed the Spawn of Rovagug Ulunat, causing the other tribes to voluntarily join Azghaad, who founded the city of Sothis around Ulunat's carcass as the capital of his new nation Osirion. Nethys ordered Azghaad to keep his identity secret from everyone else, and showed him a way to unite the tribes living around the River Sphinx. Nethys granted Azghaad with magical powers, and in turn Azghaad followed all of Nethys' orders with no hesitation. When he first met the tribal chief Azghaad, the eventual founder of Osirion, Azghaad knew to fear and respect him, and asked him who he was, Nethys only said: 'Your god and your king'. Nethys came from somewhere to the west of Osirion.
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